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[OPR]≡ Download Free March of the gnomes ArcOn Book 1LitRPG ArcCorp 1 edition by Erinn Price Children eBooks

March of the gnomes ArcOn Book 1LitRPG ArcCorp 1 edition by Erinn Price Children eBooks



Download As PDF : March of the gnomes ArcOn Book 1LitRPG ArcCorp 1 edition by Erinn Price Children eBooks

Download PDF March of the gnomes ArcOn Book 1LitRPG ArcCorp 1  edition by Erinn Price Children eBooks


March of the gnomes ArcOn Book 1LitRPG ArcCorp 1 edition by Erinn Price Children eBooks

The story has an interesting concept. Take the worst player race in this VR game, a gnome, and work to make it among the best and most powerful. However, the actual execution in the story leaves something to be desired, mainly that the main character feels like she earns something.

I’ll be honest, the first 29% of this story is a little boring and there are semi-regular technical writing mistakes that make the dialogue feel stilted. The main character (MC), Alexis, decides to play a VR game and is forced to be a gnome. She chooses a rare class and gets into a fight she should never have one and gets a bunch of rewards it feels like she shouldn’t have gotten. The story gets better after the 30% mark, but I almost put the book down because I wasn’t really feeling it.

After the 30% mark, things really do get more interesting. Crafting is introduced, town building, dungeon diving, and pet raising. Lots of good storytelling opportunities. There certainly are some nice stories that are told. I especially like some of the small background tales and personalities for secondary characters like Scarlett and Igor.

However, recurring issues in the story kept me from really enjoying things. Issues like contradictions in the story and the feeling that everything is either forced or handed to the MC on a silver platter. In the case of contradictions there are things established early in the story, like that the MC isn’t a gamer, that are later contradicted when she starts using a bunch of gamer terms and referencing game mechanics she shouldn’t know about yet. In the case of things being handed to the MC. Well, just about every fight feels that way, but especially the 1st fight. She defeats a level 35 boss monster when she’s just level 1. Without copious amounts of preparation, there’s just no way she should have won that fight. Lots of the good things that happen to the MC feel that way. One of the most common phrases among the other gnome players use when talking to the MC is ‘now why didn’t we ever think of that?’ Because the MC magically is the one to solve all their problems with revolutionary ideas like fighting in groups, talking to all the NPCs, organizing players, or choosing a particular skill.

Overall, while there were some very good ideas and story moments, on the whole it just misses being good for me because it felt like the MC lacked agency sometimes and that she never earned or suffered for the great outcomes that she got.

Score: 6 out of 10

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March of the gnomes ArcOn Book 1LitRPG ArcCorp 1 edition by Erinn Price Children eBooks Reviews


Writing is very stilted with some grammatical mistakes ( missing words; mixed tenses). Did not hold my interest.
this is a softer litrpg and i enjoyed it a lot. the characters were interesting and the story was smooth and a mix of craft and dumb luck. i will buy book 2.
I enjoyed this gamers novel, but not as much as my teenager. He is more familiar with the lingo and requested I order the next book for him also.
I enjoyed this book very much, and it even got me to laugh a few times. I'm relatively new to the LitRPG books but this is one of my favorites. The main character makes good choices and thinks before she acts. It might just be my personal preference, but I really enjoy books that have smart main characters who think about their actions before doing something that could negatively affect a large group.
I like the book's concept of an entire people in an immersive MMO who rise above discrimination. I wish the writing was better, though. There are more run-on sentences, missing commas, and misspellings than you can shake a stick at--all things that even an amateur editor could fix. And, like a lot of the litRPGs I've read unfortunately, while the story was interesting, I didn't find it very gripping.
I don't think I've read any litRPGS before, but I was quite pleased with this book. There were some sticking points, which I discuss below, and the worldbuilding became too technical and somewhat dry in the first 1/3-1/2 , but I found the plight the MC finds herself in quite intriguing. The way she resolves the conflicts in the story struck me as rather refreshing as well.

The world itself grew on me with its whimsy and it reminded me of a cross between Sword Art Online and World of Warcraft (both huge pluses for me). I feel that someone not familiar with MMORPGs would get bogged down by the technicalities and explanations but there's a nice charm to the whole thing.

From a technical standpoint, two main things really disrupted the flow the statblock/images peppered throughout and the writing. While it might be different on a non-kindle device, the statblocks--while helping to cement the RPG feel--really were quite jarring and hard to read. The writing could also benefit from a bit of editing.

While these two things did take away from the overall experience, the unique situation of this virtual world and the approaches the MC has to resolving conflicts will have me coming back for the next book.
I really enjoyed the basic concept of these story. The main character goes out of how she is described and joins a virtual reality game. In it, she has to play the race Gnome (in this world a very undervalued race) because she has a leg injury and is considered "disabled". She does a lot of things which are common for "noob" players, and instead of it going badly, usually ends up a smashing success. This part does seem a little unrealistic. Nobody has that much beginner's luck.

All in all, the story is really great, and did keep me turning the page to see what shenanigans would happen next. There were a few mistakes which overall, didn't take away too much from the story. One thing I did not enjoy, and thus my lower stars, was a lot of the technical jargon at the beginning. I understand some of it is needed to explain the situation, but it really drug on the first few chapters.
The story has an interesting concept. Take the worst player race in this VR game, a gnome, and work to make it among the best and most powerful. However, the actual execution in the story leaves something to be desired, mainly that the main character feels like she earns something.

I’ll be honest, the first 29% of this story is a little boring and there are semi-regular technical writing mistakes that make the dialogue feel stilted. The main character (MC), Alexis, decides to play a VR game and is forced to be a gnome. She chooses a rare class and gets into a fight she should never have one and gets a bunch of rewards it feels like she shouldn’t have gotten. The story gets better after the 30% mark, but I almost put the book down because I wasn’t really feeling it.

After the 30% mark, things really do get more interesting. Crafting is introduced, town building, dungeon diving, and pet raising. Lots of good storytelling opportunities. There certainly are some nice stories that are told. I especially like some of the small background tales and personalities for secondary characters like Scarlett and Igor.

However, recurring issues in the story kept me from really enjoying things. Issues like contradictions in the story and the feeling that everything is either forced or handed to the MC on a silver platter. In the case of contradictions there are things established early in the story, like that the MC isn’t a gamer, that are later contradicted when she starts using a bunch of gamer terms and referencing game mechanics she shouldn’t know about yet. In the case of things being handed to the MC. Well, just about every fight feels that way, but especially the 1st fight. She defeats a level 35 boss monster when she’s just level 1. Without copious amounts of preparation, there’s just no way she should have won that fight. Lots of the good things that happen to the MC feel that way. One of the most common phrases among the other gnome players use when talking to the MC is ‘now why didn’t we ever think of that?’ Because the MC magically is the one to solve all their problems with revolutionary ideas like fighting in groups, talking to all the NPCs, organizing players, or choosing a particular skill.

Overall, while there were some very good ideas and story moments, on the whole it just misses being good for me because it felt like the MC lacked agency sometimes and that she never earned or suffered for the great outcomes that she got.

Score 6 out of 10
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